﻿using System;

namespace Terraria.GameContent.UI
{
	// Token: 0x020003C6 RID: 966
	public class EmoteID
	{
		// Token: 0x04003E3E RID: 15934
		public const int ItemDisplay = -1;

		// Token: 0x04003E3F RID: 15935
		public const int Count = 126;

		// Token: 0x04003E40 RID: 15936
		public const int RPSWinScissors = 33;

		// Token: 0x04003E41 RID: 15937
		public const int RPSWinRock = 34;

		// Token: 0x04003E42 RID: 15938
		public const int RPSWinPaper = 35;

		// Token: 0x04003E43 RID: 15939
		public const int RPSScissors = 36;

		// Token: 0x04003E44 RID: 15940
		public const int RPSRock = 37;

		// Token: 0x04003E45 RID: 15941
		public const int RPSPaper = 38;

		// Token: 0x04003E46 RID: 15942
		public const int WeatherRain = 4;

		// Token: 0x04003E47 RID: 15943
		public const int WeatherLightning = 5;

		// Token: 0x04003E48 RID: 15944
		public const int WeatherRainbow = 6;

		// Token: 0x04003E49 RID: 15945
		public const int WeatherSunny = 95;

		// Token: 0x04003E4A RID: 15946
		public const int WeatherCloudy = 96;

		// Token: 0x04003E4B RID: 15947
		public const int WeatherStorming = 97;

		// Token: 0x04003E4C RID: 15948
		public const int WeatherSnowstorm = 98;

		// Token: 0x04003E4D RID: 15949
		public const int EventBloodmoon = 18;

		// Token: 0x04003E4E RID: 15950
		public const int EventEclipse = 19;

		// Token: 0x04003E4F RID: 15951
		public const int EventPumpkin = 20;

		// Token: 0x04003E50 RID: 15952
		public const int EventSnow = 21;

		// Token: 0x04003E51 RID: 15953
		public const int EventMeteor = 99;

		// Token: 0x04003E52 RID: 15954
		public const int ItemRing = 7;

		// Token: 0x04003E53 RID: 15955
		public const int ItemLifePotion = 73;

		// Token: 0x04003E54 RID: 15956
		public const int ItemManaPotion = 74;

		// Token: 0x04003E55 RID: 15957
		public const int ItemSoup = 75;

		// Token: 0x04003E56 RID: 15958
		public const int ItemCookedFish = 76;

		// Token: 0x04003E57 RID: 15959
		public const int ItemAle = 77;

		// Token: 0x04003E58 RID: 15960
		public const int ItemSword = 78;

		// Token: 0x04003E59 RID: 15961
		public const int ItemFishingRod = 79;

		// Token: 0x04003E5A RID: 15962
		public const int ItemBugNet = 80;

		// Token: 0x04003E5B RID: 15963
		public const int ItemDynamite = 81;

		// Token: 0x04003E5C RID: 15964
		public const int ItemMinishark = 82;

		// Token: 0x04003E5D RID: 15965
		public const int ItemCog = 83;

		// Token: 0x04003E5E RID: 15966
		public const int ItemTombstone = 84;

		// Token: 0x04003E5F RID: 15967
		public const int ItemGoldpile = 85;

		// Token: 0x04003E60 RID: 15968
		public const int ItemDiamondRing = 86;

		// Token: 0x04003E61 RID: 15969
		public const int ItemPickaxe = 90;

		// Token: 0x04003E62 RID: 15970
		public const int DebuffPoison = 8;

		// Token: 0x04003E63 RID: 15971
		public const int DebuffBurn = 9;

		// Token: 0x04003E64 RID: 15972
		public const int DebuffSilence = 10;

		// Token: 0x04003E65 RID: 15973
		public const int DebuffCurse = 11;

		// Token: 0x04003E66 RID: 15974
		public const int CritterBee = 12;

		// Token: 0x04003E67 RID: 15975
		public const int CritterSlime = 13;

		// Token: 0x04003E68 RID: 15976
		public const int CritterZombie = 61;

		// Token: 0x04003E69 RID: 15977
		public const int CritterBunny = 62;

		// Token: 0x04003E6A RID: 15978
		public const int CritterButterfly = 63;

		// Token: 0x04003E6B RID: 15979
		public const int CritterGoblin = 64;

		// Token: 0x04003E6C RID: 15980
		public const int CritterPirate = 65;

		// Token: 0x04003E6D RID: 15981
		public const int CritterSnowman = 66;

		// Token: 0x04003E6E RID: 15982
		public const int CritterSpider = 67;

		// Token: 0x04003E6F RID: 15983
		public const int CritterBird = 68;

		// Token: 0x04003E70 RID: 15984
		public const int CritterMouse = 69;

		// Token: 0x04003E71 RID: 15985
		public const int CritterGoldfish = 70;

		// Token: 0x04003E72 RID: 15986
		public const int CritterMartian = 71;

		// Token: 0x04003E73 RID: 15987
		public const int CritterSkeleton = 72;

		// Token: 0x04003E74 RID: 15988
		public const int BossEoC = 39;

		// Token: 0x04003E75 RID: 15989
		public const int BossEoW = 40;

		// Token: 0x04003E76 RID: 15990
		public const int BossBoC = 41;

		// Token: 0x04003E77 RID: 15991
		public const int BossKingSlime = 51;

		// Token: 0x04003E78 RID: 15992
		public const int BossQueenBee = 42;

		// Token: 0x04003E79 RID: 15993
		public const int BossSkeletron = 43;

		// Token: 0x04003E7A RID: 15994
		public const int BossWoF = 44;

		// Token: 0x04003E7B RID: 15995
		public const int BossDestroyer = 45;

		// Token: 0x04003E7C RID: 15996
		public const int BossSkeletronPrime = 46;

		// Token: 0x04003E7D RID: 15997
		public const int BossTwins = 47;

		// Token: 0x04003E7E RID: 15998
		public const int BossPlantera = 48;

		// Token: 0x04003E7F RID: 15999
		public const int BossGolem = 49;

		// Token: 0x04003E80 RID: 16000
		public const int BossFishron = 50;

		// Token: 0x04003E81 RID: 16001
		public const int BossCultist = 52;

		// Token: 0x04003E82 RID: 16002
		public const int BossMoonmoon = 53;

		// Token: 0x04003E83 RID: 16003
		public const int BossMourningWood = 54;

		// Token: 0x04003E84 RID: 16004
		public const int BossPumpking = 55;

		// Token: 0x04003E85 RID: 16005
		public const int BossEverscream = 56;

		// Token: 0x04003E86 RID: 16006
		public const int BossIceQueen = 57;

		// Token: 0x04003E87 RID: 16007
		public const int BossSantank = 58;

		// Token: 0x04003E88 RID: 16008
		public const int BossPirateship = 59;

		// Token: 0x04003E89 RID: 16009
		public const int BossMartianship = 60;

		// Token: 0x04003E8A RID: 16010
		public const int EmotionLove = 0;

		// Token: 0x04003E8B RID: 16011
		public const int EmotionAnger = 1;

		// Token: 0x04003E8C RID: 16012
		public const int EmotionCry = 2;

		// Token: 0x04003E8D RID: 16013
		public const int EmotionAlert = 3;

		// Token: 0x04003E8E RID: 16014
		public const int EmoteLaugh = 15;

		// Token: 0x04003E8F RID: 16015
		public const int EmoteFear = 16;

		// Token: 0x04003E90 RID: 16016
		public const int EmoteNote = 17;

		// Token: 0x04003E91 RID: 16017
		public const int EmoteConfused = 87;

		// Token: 0x04003E92 RID: 16018
		public const int EmoteKiss = 88;

		// Token: 0x04003E93 RID: 16019
		public const int EmoteSleep = 89;

		// Token: 0x04003E94 RID: 16020
		public const int EmoteRun = 91;

		// Token: 0x04003E95 RID: 16021
		public const int EmoteKick = 92;

		// Token: 0x04003E96 RID: 16022
		public const int EmoteFight = 93;

		// Token: 0x04003E97 RID: 16023
		public const int EmoteEating = 94;

		// Token: 0x04003E98 RID: 16024
		public const int MiscTree = 14;

		// Token: 0x04003E99 RID: 16025
		public const int MiscFire = 100;

		// Token: 0x04003E9A RID: 16026
		public const int BiomeSky = 22;

		// Token: 0x04003E9B RID: 16027
		public const int BiomeOtherworld = 23;

		// Token: 0x04003E9C RID: 16028
		public const int BiomeJungle = 24;

		// Token: 0x04003E9D RID: 16029
		public const int BiomeCrimson = 25;

		// Token: 0x04003E9E RID: 16030
		public const int BiomeCorruption = 26;

		// Token: 0x04003E9F RID: 16031
		public const int BiomeHallow = 27;

		// Token: 0x04003EA0 RID: 16032
		public const int BiomeDesert = 28;

		// Token: 0x04003EA1 RID: 16033
		public const int BiomeBeach = 29;

		// Token: 0x04003EA2 RID: 16034
		public const int BiomeRocklayer = 30;

		// Token: 0x04003EA3 RID: 16035
		public const int BiomeLavalayer = 31;

		// Token: 0x04003EA4 RID: 16036
		public const int BiomeSnow = 32;

		// Token: 0x04003EA5 RID: 16037
		public const int TownMerchant = 101;

		// Token: 0x04003EA6 RID: 16038
		public const int TownNurse = 102;

		// Token: 0x04003EA7 RID: 16039
		public const int TownArmsDealer = 103;

		// Token: 0x04003EA8 RID: 16040
		public const int TownDryad = 104;

		// Token: 0x04003EA9 RID: 16041
		public const int TownGuide = 105;

		// Token: 0x04003EAA RID: 16042
		public const int TownOldman = 106;

		// Token: 0x04003EAB RID: 16043
		public const int TownDemolitionist = 107;

		// Token: 0x04003EAC RID: 16044
		public const int TownClothier = 108;

		// Token: 0x04003EAD RID: 16045
		public const int TownGoblinTinkerer = 109;

		// Token: 0x04003EAE RID: 16046
		public const int TownWizard = 110;

		// Token: 0x04003EAF RID: 16047
		public const int TownMechanic = 111;

		// Token: 0x04003EB0 RID: 16048
		public const int TownSanta = 112;

		// Token: 0x04003EB1 RID: 16049
		public const int TownTruffle = 113;

		// Token: 0x04003EB2 RID: 16050
		public const int TownSteampunker = 114;

		// Token: 0x04003EB3 RID: 16051
		public const int TownDyeTrader = 115;

		// Token: 0x04003EB4 RID: 16052
		public const int TownPartyGirl = 116;

		// Token: 0x04003EB5 RID: 16053
		public const int TownCyborg = 117;

		// Token: 0x04003EB6 RID: 16054
		public const int TownPainter = 118;

		// Token: 0x04003EB7 RID: 16055
		public const int TownWitchDoctor = 119;

		// Token: 0x04003EB8 RID: 16056
		public const int TownPirate = 120;

		// Token: 0x04003EB9 RID: 16057
		public const int TownStylist = 121;

		// Token: 0x04003EBA RID: 16058
		public const int TownTravellingMerchant = 122;

		// Token: 0x04003EBB RID: 16059
		public const int TownAngler = 123;

		// Token: 0x04003EBC RID: 16060
		public const int TownSkeletonMerchant = 124;

		// Token: 0x04003EBD RID: 16061
		public const int TownTaxCollector = 125;

		// Token: 0x04003EBE RID: 16062
		public const int PartyPresent = 126;

		// Token: 0x04003EBF RID: 16063
		public const int PartyBalloons = 127;

		// Token: 0x04003EC0 RID: 16064
		public const int PartyCake = 128;

		// Token: 0x04003EC1 RID: 16065
		public const int PartyHats = 129;

		// Token: 0x04003EC2 RID: 16066
		public const int TownBartender = 130;

		// Token: 0x04003EC3 RID: 16067
		public const int ItemBeer = 131;

		// Token: 0x04003EC4 RID: 16068
		public const int ItemDefenderMedal = 132;

		// Token: 0x04003EC5 RID: 16069
		public const int EventOldOnesArmy = 133;
	}
}
